Items

0/6 items

URN OF SOUL

R13 Mid

Restores {} HP the first time a player dies, and {} HP for each subsequent player death.

ELIXIR

R13 Mid

Click it, spending {} Gold to gain {} HP of the courier, up to {} times.

BLANK WILL

R13 Mid

For every other player eliminated, gains {} Gold.

OCCULT BOOK

R3|8 Late

Click it and select a sect, selected sect gains {} XP and reduce {}% of the XP required for upgrading this sect.

LOAN AGREEMENT

R3 Early

Gains {} Gold immediately, but reduces base income by {} Gold for the next {} rounds.

LOOT BOX

R8 Early

After winning, for every 1 point of damage dealt to an enemy's courier, grants an additional {} gold in the next round, up to {} gold.

STATUE OF THE AVENGERS

R8 Early

On the first battle win after a defeat, the courier regains {} health.

TREASURE MAP

R3|8 Late

Assigning a random ability as , gains {} bonus random abilities after learning the ability. Click it to reveal the name of ability.

DUEL GRAIL

R3 Early

Initially have {} golds, which doubles upon each victory. When the stored amount reaches {}, all golds are obtained and reset. On failure, {}% of the stored golds are returned and reset

PHOENIX ASH

R13 Mid

At the start of the round, if the courier's HP is below {}, it regains {} HP.

EXCALIBUR

R3 Early

Increases the round win bonus by {} and the round win streak limit by {}.

SHIVA'S GUARD

R8 Early

When the courier receives {} or more damage, reduces the damage by {}.

PROVIDENCE SCEPTER

R13 Mid

The chance to spawn Legendary abilities in the shop is increased by {}{}buy_sr_gain_gold% Gold when purchasing a Legendary ability.

LUCKY GOLD

R3|8 Late

Designates 1 sect as the lucky sect and gains {} Gold for every ability learned from that sect.

DIM ENERGY STONE

R3|8 Late

Gains an extragold per round.

GOSSAMER CAPE

R13 Mid

Negates the courier's health reduction for 1 battle loss, up to {} times.

EXPLORER'S SHOVEL

R3|8 Late

Gains {} Gold when learning a new ability.

REAVER

R3 Early

Randomly grants {} ability upon each battle victory.

MOONLIGHT RING I

R8|13 Late

+{}{}gold_bonus{}gold_max% Gold per round.

NEW YEAR'S GIFT

R3|8 Late

Gains {} Gold at once.

MEMBERSHIP CARD

R3|8 Late

Reduces the price of [Refresh] in the Ability Store by {} Gold

CHIPS OF GRACE I

R8|13 Late

Every {} uses ofgrants an extra random rare ability (subject to the 2-star sect limit). Max up to {} abilities can be gained.

HARBOR OF THE VEILED ONES

R13 Mid

Enables the courier to have a {}{}round_cd% rounds.

LIFE INSURANCE

R3 Early

Gains Lost Health* {} Gold each time when the HP lost

UNYIELDING RESOLVE I

R8 Early

When HP ≤ {}, gains {} gold per round.

SECOND FREE

R3|8|13 Late

Enables the player to have a {}{}free%{}max_stack% times.

DUPLICATION DEVICE

R8|13 Late

Active: Copy your next purchased Ability (no effect if maxed, charges consumed). Uses: {}

DEMON PACT

R13 Mid

Click it, spend {}{}count{}bonus_gold% Gold.

REBATE

R3|8 Late

Refunds {}% gold after clicking [Purchase] on an ability.

AHA MOMENT

R3|8 Late

When any sect reaches {} stars, the ability store will provide {} free rare abilities of corresponding sect, up to a maximum of {}.

ULTIMATE RESCUE

R13 Mid

When eliminated for the first time, retain {} HP and gains {} Gold.

LOAN AGREEMENT II

R8 Early

Gains {} Gold immediately, but reduces base income by {} Gold for the next {} rounds.

NEW YEAR'S GIFT II

R13 Mid

Gain {} Gold, and {} Gold after {} rounds

BOTTLE I

R8 Early

Gains {} Gold when {} consecutive abilities learned all contain the same sect. Limit one of each same artifact.

BOOK OF INHERITANCE Ⅰ

R3|8 Late

When a newly learned ability contains the same sect as the last learned one, gains {} Gold. Limit one of each same artifact.

GROWTH ACTIVATOR

R3 Early

Grants random sect {} XP. At prep phase start grants a random sect {} XP.

VICTORY DODGE

R3 Early

When the current win or loss streak is less than {} rounds, gains {} gold per round

BIG SPENDER

R13 Mid

After {} store refreshes, you can choose one of {} random legendary abilities. ONLY choose once.

LATTER RICH

R3 Early

When the hero reaches level {}, gain {} gold

SURPRISE GIFT BOX II

R13 Mid

Click it, gain {} random abilities.

FATE

R8|13 Late

Get {} Gold, the refresh cost increases by {}.

SKIP

R3|8|13 Late

When clicking rare / legendary abilities, randomly grants {} normal ability, max up to {}.

GOLDEN DINOSAUR EGG

R13 Mid

Start with {} stacks of shells, lose a round -{} shells, win a round -{} shells, at 0 shells choose one of {} random legendary abilities.

MAJOR

R3 Early

Choose a sect. Each round, there is a {}% chance to gain an ability from the specified sect.

MAJOR II

R8 Early

Choose a sect. Each round, there is a {}% chance to gain an ability from the specified sect.

MAJOR III

R13 Mid

Choose a sect. Each round, there is a {}% chance to gain an ability from the specified sect.

THOROUGH LOOTING

R3|8 Late

For every {} times refreshes in the shop, randomly grants {} points of sect XP, can trigger up to {} times per round.

LUCKY DICE I

R3 Early

Gain {} Gold each round. During the preparation phase, roll a die to randomly receive {} - {} Gold.

LUCKY DICE II

R13 Mid

Roll a dice during the preparation phase, randomly gain {}~{} gold

UNYIELDING RESOLVE II

R13 Mid

When HP ≤ {}, gains {} gold per round.

CONSUMERISM I

R8 Early

Gain {} Gold each round. If your Gold is less than or equal to {} at the end of a round, gain an additional {} Gold next round.

CONSUMERISM II

R13 Mid

Gain {} Gold each round. If your Gold is less than or equal to {} at the end of a round, gain an additional {} Gold next round.

ROSHAN HERALD

R13 Mid

Roshan's Treasure grants priority selection. | Gains {} gold and {} refreshes, and doubles the chance for Roshan to possess legendary abilities combinations. Effect does not stack for multiple players.

SECT GIFT I

R3 Early

Randomly grants {} abilities from the specified sect.

SECT GIFT II

R8 Early

Randomly grants {} abilities from the specified sect.

SECT GIFT III

R13 Mid

Randomly grants {} abilities from the specified sect.

LIFEBURST

R13 Mid

Restore {} HP. For each sect reaching level {}, restore an additional {} HP.

FREE GIFT II

R8|13 Late

After every {} store refreshes, the next ability is free, up to {} times per round.

POWERFARM I

R3 Early

Earn {} Gold when the hero levels up.

POWERFARM II

R8 Early

Earn {} Gold when the hero levels up.

NEVER DODGE FATE II

R8|13 Late

Whenever the battle outcome changes from the previous one, restore {} Health and gain {} Gold.

ELIMINATION PACT

R8 Early

Earn {} Gold each round. For each player eliminated, earn an additional {} Gold per round.

GOLD GAMBLE

R3 Early

Choose a sect. Earn {} Gold whenever other players purchase ability from that sect.

NO BUY BONUS I

R3 Early

If you don’t spend any gold onorabilities this round, gain {} gold after the battle.

NO BUY BONUS II

R8 Early

If you don’t spend any gold onorabilities this round, gain {} gold after the battle.

MIDAS’ REWARD

R3 Early

Gain {} gold at round {}.

HEMOCOIN

R8 Early

Grants gold equal to [{} of HP] each round, up to a maximum of {} gold.

PARASITE'S DUE I

R3 Early

Choose a player. Earn {} Gold each time that player wins.

IRON PRICE

R8|13 Late

Random ability price is reduced by {} Gold. The random ability is now selected from abilities in the shop list.

GOLDEN TOUCH

R13 Mid

Choose a sect, remove all abilities of that sect that you currently own, and receive an equivalent amount of gold.

SUPPRESSOR

R13 Mid

Activate to gain one suppression ability from the specified sect, up to a maximum of {} times.

OCCULT BOOK II

R13 Mid

Choose a sect to gain {} experience and reduce the experience required for that sect to level up by {}{}charges% times.

LOAN

R3 Early

Gain +{} Gold each round. For each sect that reaches level {}, lose {} Gold.

KOBOLD TANKARD

R3 Early

In Round {}, you can choose {} Artifacts. The second choice will replace this Artifact.

DUPLICATOR

R13 Mid

Activate to copy {} random ability from each player's abilities.

SQUAWK IDOL

R8|13 Late

Base income -{}. The {}st ability purchase each round is free, taking effect at the start of the next round. Free purchases from this artifact do not stack.