Sects
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ATTACK-SECT
Increases attack speed by {} and attack damage by {}%.
EVADE-SECT
Boosts evasion damage reduction by {}{}evasion%.
CRIT-SECT
Increases the critical multiplier by {}{}crit_chance%.
HEALTH-SECT
Increase max HP by {}{}interval_reduce% seconds.
REGEN-SECT
Each healing increases by {}. | If the Regen-sect is disabled in this match, healing effects are reduced by %.
ULTI-SECT
Increases ultimate effect by {}{}mana_regen%.
POISON-SECT
Increases number of Poison stacks applied each time by {} and reduces the poison damage interval by {}.
FROST-SECT
Each stack of Frost applied increases by {}{}ice_fury_pct%%.
SHIELD-SECT
Increases number of Shield stacks gained each time by {}.
VULNERABLE-SECT
Increases number of Injury stacks applied each time by {}.
WARD-SECT
Increases the max health of wards by {}{}cooldown_reduction%s.
FURY-SECT
Each stack of Fury gained increases by {}{}ice_fury_pct%%.
CHAOS-SECT
Grants {} Chaos Point when starting a battle. Increases Chaos damage by {}.