Sects

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ATTACK-SECT

Increases attack speed by {} and attack damage by {}%.

EVADE-SECT

Boosts evasion damage reduction by {}{}evasion%.

CRIT-SECT

Increases the critical multiplier by {}{}crit_chance%.

HEALTH-SECT

Increase max HP by {}{}interval_reduce% seconds.

REGEN-SECT

Each healing increases by {}. | If the Regen-sect is disabled in this match, healing effects are reduced by %.

ULTI-SECT

Increases ultimate effect by {}{}mana_regen%.

POISON-SECT

Increases number of Poison stacks applied each time by {} and reduces the poison damage interval by {}.

FROST-SECT

Each stack of Frost applied increases by {}{}ice_fury_pct%%.

SHIELD-SECT

Increases number of Shield stacks gained each time by {}.

VULNERABLE-SECT

Increases number of Injury stacks applied each time by {}.

WARD-SECT

Increases the max health of wards by {}{}cooldown_reduction%s.

FURY-SECT

Each stack of Fury gained increases by {}{}ice_fury_pct%%.

CHAOS-SECT

Grants {} Chaos Point when starting a battle. Increases Chaos damage by {}.